Few titles have managed to deliver the pulse-pounding adrenaline that the original Ghostrunner did. Ghostrunner carries the best of the fast-paced cyberpunk gaming world with its high-octane action where you sprint and leap over hurdles towards victory. It is no wonder that fans all over the globe are eagerly waiting for the latest installment of the game. In this blog, Nowandlive will analyze what the newest Ghostrunner 2 has revealed so far about its gameplay, plotline and combat modes that await you to unravel.
Ghostrunner 2 Release Date
Blood will run on October 26 this year on PlayStation 5, PC, and Xbox Series X/S, with the perfect combination of the best of both FPG and high defined cyberpunk aesthetics. Ghostrunner 2 is all set to amaze fans of the OG Ghostrunner with its mind-boggling action and new combat tricks to become the ultimate cyber ninja. The game has incorporated so much more- new combat ideas, new attack and counter offense to get the edge over your enemies and dash your way on the corpses of your enemies towards victory! Read on to find out more!
Ghostrunner 2 Storyline
The sequel is set one year after the events of the first game where you play the protagonist Jack who has been a resident cybernetic augmentation of the Dharma Tower, but for the first time will venture beyond the tower. At the heart of the action lies a sinister threat- the violent AI cult that has infiltrated humanity’s last refuge, Dharma tower, and it is up to you to tip the power of balance to the side of humanity and stop them. The stakes have never been higher, and the clock is ticking to explode. Jack was created as a peacekeeper by the Architect to maintain harmony in the chaotic world. Mara, then, betrays the Architect and takes over the Dharma Tower and destroys all the units, but Jack manages to survive and draws revenge and subsequently saves the mankind. Jack kills the Architect in the epilogue and the sequel promises a new (or familiar?) terror ensues.
The Cyberpunk Thrill
Ghostrunner 2 plunges you into a futuristic cyberpunk world like no other. Imagine a cityscape that fuses sleek metallic structures with vibrant splashes of color, a sprawling playground of high-tech architecture and treacherous platforms. It’s a place where every leap, slash, and dash feels like a choreographed dance of destruction. The aesthetic has only grown and is complete with extra polish- owing to the magnanimous architecture and the accents of glowing bright neon lights. The gritty, high-tech universe has expanded from the boundaries of the Dharma Tower as the Ghostrunner prepares to face what lies beyond on his dashing motorbike. The outer visuals too have a dark cyberpunk undertone that fairly complements the game. The extensive usage of Blender geometry nodes to create procedural programming to imperate generative content that helps in enhancing the depth of the visuals to match the theme of a granular world with complex details.
The animation has also been elevated to match the high demand of any cyberpunk game. The realistic fight scenes are only an accentuation to the societal collapse, dystopia or decay of a quintessential cyberpunk game. Additionally, the use of ‘Theter’ as a simulation tool creates indispensable graphics that validates the categorical importance of the game.
Ghostrunner 2 Gameplay
The sequel challenges you to earn every acrobatic move that you make. The fluidity in the gameplay has been earning many praises in the gaming world. The display of cybernetic agility, precision and parkour prowess is phenomenal. You get to indulge in many adventurous stunts- wall nudging, air dodging, and more. You slide your way through enemies and chop them off, only to move further. The counter offenses have become more intuitive, but the introduction of new boosts gives you an edge over them.
The first half has a striking resonance to the first game, with the Ghostrunner stepping onto the scene and slaying some goons before transferring the control to you. You can instantly see the new combat action- Shuriken which is a good move for triggering environmental hazards to take control of a crowd. It produces ninja stars that can be used to strike enemies. Is it comparable to the Tempest? Only gameplay will tell. The Tempest will allow you to force a blas against opponents, much like the original game and shoves them into walls or other obstacles. Of course, nothing can ever be as paramount as the feeling of chopping your enemies in the game.
The momentum of the game is maintained with its sparse narrative element- which never was the game’s core focus. Characters like Zoe are still in the game, alive and kicking the behind. The game also gives you multifaceted approaches to use stealth and attack, which might be in contrast to the open tackle motivation, but it does give you an edge.
The next element of the game has to be the surprise motorbike section and it is thrilling. The sequence does not have as many goons, but mainly environmental hazards that Jack has to evade with simple controls of accelerate, boost and cut with a sword. You get to ride alongside, so it walls which is actually more exhilarating than wall running. The mode does not have a moving camera so you might need some getting adjusted to, but it is worth it anyway.
What can be improved in Ghost Runner 2
The controls might be a bit jittery and clunky with a high default sensitivity at a 1000 dpi that might make the experience a bit troublesome. The intuitiveness of the enemies is pretty slow, which hinders the seamlessness of the game and the addition of the multiple dash jumps takes the kick out of the maneuver. The demo did have some performance issues when tested, even eliminating the option to lower the graphic settings, however, they might not be an issue in the full game release.
The coordination of the controller with the game is also not the most seamlessness one has experienced in a FPG game. The game does not allow yet for you to customize your controller which might become inconvenient with all the other buttons around the X, Y, B, or A buttons. Gaming with a mouse might feel clunky too, even if you are using a new one.
Another problem that was encountered while gameplay was the blurring of the killing animation when you slay multiple enemies in a row. The option to eliminate motion blur is present on the PC but might be troublesome for other users.
Fans are also not quite big on the ‘Blocking’ move. You can simply do anything while blocking, which makes it act as more of a shield than anything else. It is tied up with the dash and sensory boost meter, but it is not too difficult to manage keeping the block on while dashing in the tower. The new dash meter in Ghostrunner 2 also limits the sensory boost and the dashes when in proximity to the ground, plus you never know how many dashes and boosts can be made in the energy available to you, as there is no indicator for systematic energy consumption.
Ghostrunner 2 With the introduction of movements like blocking, combat has become quite a bit easy but the demo is not even half of it. The game is yet to roll on the ground and there is some time available for the developers to make necessary changes. The game releases this October 26 and there is so much more left to be unraveled. Stay tuned for more updates about the game and more!
Are you ready to be the kill machine once again with the latest Ghostrunner 2? The game is very much poised to take the ‘Ghostrunner’ experience to the next level. The control schemes are different and the game has introduced many new paths and barriers that will be fun to break through. The cyberpunk aesthetics, intense action, high definition FPG and new elements make a sequel that promises to keep the players on edge. Let the blood run as you immerse yourself in the world of tech apocalypse, never before challenges and the incomparable cybernetic agility as Ghostrunner zoops to your devices this October. For more updates stay tuned with Nowandlive.